OUTLAST, a PS4 game, pure survival horror, intended as a extension of gaming movies like Grave Encounters, Paranormal Activity or The Mouth of Madness, Outlast succeeds his bet by distilling an unhealthy atmosphere returning to the image of Penumbra, the foundations of survival horror. Especially true that no loading time can be reported and that the checkpoints are designed to enhance immersion.
Developer: Red BarrelsPlus points :
Type: Survival-horror
Multiplayer: No
Config minimum: Pentium 2.2 Ghz, Nvidia Geforce 9800GTX/ATI Radeon HD 3xxx series, Windows XP/Vista/7/8
Classification: E - 18
- excellent ambience
- attractive design
- No loading time for total immersion
- A massive game of hide-and-seek
- Interesting use of the camcorder
- Simple gameplay perfectly suited to the concept
- Pure survival horror
- Better ending that can surprise
- AI enemies perfectible
- Turning quickly round concept
- Progression too homogeneous
If the principle of found footage has been popularized in movies with The Blair Witch Project, it has since become a reliable value of the horror film with titles like Paranormal Activity, Apollo 18, etc.. If this kind is mentioned here, it is simply because Outlast resumes in number of codes by transposing with a real ease in a world of pixels under the sign of the leak.
OUTLAST, 88 Miles per hour
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OUTLAST, The dark areas.
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In fact, there are other games (Doom 3, FEAR) request that the fear born of shadow that only a limited light source can reveal areas. If this can annoy (rarely batteries are discharged as nimbly), the idea increases the tension inherent in the stands adventure game of hide and seek. Thus, it will be well to issue a few places to shake the mouse to get rid of the grip of a patient a little too sticky, you will in 99% of cases run to escape enemies. Good pick as level design with a successful and "missions" asking us to trudge through a section of the asylum, it will constantly hiding (in a locker under a mattress), take a look in the corner a hallway or behind during a chase to verify that our prosecutor is not on our heels. However, there are some caveats in progress. For example, our goals are very often based on three items to recover and return to a specific location, then this leading mechanical involving a different time T to avoid enemies. Perfectly oiled but too predictable. In addition, if more advanced creatures will not hesitate to open cabinets or look under the bed, it quickly becomes apparent that their investigations are not really pushed. Implausible even if it does not really serve the game also offers some more breathless passages in the vein of those who was in Dark Corners of the Earth. It will then issue to flee and especially to block the advance of our pursuers, pushing heavy objects against the doors. Contrasting with a more conservative growth, these passages prove unfortunately not exploited.
OUTLAST, When there will be more room in hell !!
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